The idea behind a tiny and affordable computer for kids came in 2006, when
Eben Upton, Rob Mullins, Jack Lang and Alan Mycroft, based at the University
of Cambridge’s Computer Laboratory, became concerned about the year-on-year
decline in the numbers and skills levels of the A Level students applying to
read Computer Science. From a situation in the 1990s where most of the kids
applying were coming to interview as experienced hobbyist programmers, the
landscape in the 2000s was very different; a typical applicant might only have
done a little web design.
Something had changed the way kids were interacting with computers. A number
of problems were identified: the colonisation of the ICT curriculum with
lessons on using Word and Excel, or writing webpages; the end of the dot-com
boom; and the rise of the home PC and games console to replace the Amigas, BBC
Micros, Spectrum ZX and Commodore 64 machines that people of an earlier
generation learned to program on.
There isn’t much any small group of people can do to address problems like an
inadequate school curriculum or the end of a financial bubble. But we felt
that we could try to do something about the situation where computers had
become so expensive and arcane that programming experimentation on them had to
be forbidden by parents; and to find a platform that, like those old home
computers, could boot into a programming environment. From 2006 to 2008, we
designed several versions of what has now become the Raspberry Pi; you can see
one of the earliest prototypes here.
By 2008, processors designed for mobile devices were becoming more affordable,
and powerful enough to provide excellent multimedia, a feature we felt would
make the board desirable to kids who wouldn’t initially be interested in a
purely programming-oriented device. The project started to look very
realisable. Eben (now a chip architect at Broadcom), Rob, Jack and Alan,
teamed up with Pete Lomas, MD of hardware design and manufacture company
Norcott Technologies, and David Braben, co-author of the seminal BBC Micro
game Elite, to form the Raspberry Pi Foundation to make it a reality. Three
years later, the Raspberry Pi Model B entered mass production through licensed
manufacture deals with element 14/Premier Farnell and RS Electronics, and
within two years it had sold over two million units.
We don’t claim to have all the answers. We don’t think that the Raspberry Pi
is a fix to all of the world’s computing issues; we do believe that we can be
a catalyst. We want to see affordable, programmable computers everywhere. We
want to break the paradigm where without spending hundreds of pounds on a PC,
families can’t use the internet. We want owning a truly personal computer to
be normal for children, and we’re looking forward to what the future has in
store.